Multiplayer video game with a game lobby, multiple rounds, and different editions.
Agent using Monte-Carlo Tree Search.
Pairing System for chess tournaments.






Collaborated with a group of students to design an involved multiplayer video game with a game lobby, multiple rounds, and different editions based on the board game ElfenRoads. Worked with Git, Java, Spring, and REST-APIs. The repository can be found here.
Implemented an AI agent for the Colosseum Survival! game. I used the Monte-Carlo Tree Search algorithm for my approach. The repository can be found here.
Learned exactly how the Swiss system works for chess tournaments and implemented my own pairing system based on this knowledge. Try it yourself.
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